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Dark Hero

Name you own hero

Players can make hits for the Dark Heroes obtained by drawing from the treasure chest, and this name will become the name of his exploration in this Dark Continent. Whether it is an adventure or an arena, the Dark Hero will bring the player with his name to spread to the Dark Continent.

Professions

Dark heroes are divided into 3 professions:
  • Dark Knight
  • Mage
  • Dark Elf
The game will continue to introduce more different professions:
1. Soul Healer:
  • Recover HP
  • Not eligible for PVP battle
  • Professions restraint: Same as the Mage
2. Dark Defender:
  • A type of black knight
  • high defensive power but low offensive power
  • Professions restraint: restrained by Mage, restrains Dark Elf
3. Demon Lord:
  • Relatively comprehensive combat value
  • Proficient in magic and enchanted physical attacks
  • Professions restraint: none
  • Demon Lord's attributes can be adjusted by equipping different
4. Holy Witch:
  • A type of magician
  • Possesses powerful spell skills and terrifying magical attack power
  • Professions restraint: none

Professions restrainted:

Dark Knight -> Dark Elf -> Mage -> Dark Knight
Professions restraint will increase the damage value by 15% and reduce the opponent's attack value by 15%

rarity

Dark heros have 5 rarity:
Rare level will effect their maximum level.
  • Abyss hero(maximum level -Lv.15)
  • Ares hero(maximum level -Lv.15)
  • Altar hero(maximum level -Lv.12)
  • Zero hero(maximum level -Lv.12)
  • Warrior hero(maximum level -Lv.12)

Dark hero attributes :

attributes
Effect
Power
Physical attack
Stamina
life
Magic
Mana , magic attack, number of spell
Shield
Resist physical damage
Spirit
Resist magical damage
Dodge
Higher the value, higher the chance of evading attacks and the higher the hit rate of normal attacks

Combat value calculation :

  • HP = Stamina * 5 * (1 + 0.15 * (Lv - 1)) + Equipment bonus
  • ATK = Power * (1 + 0.15 * (Lv - 1)) + Equipment bonus
  • DEF = Shield * (1 + 0.15 * (Lv - 1)) + Equipment bonus
  • MGK = Magic * (1 + 0.15 * (Lv - 1)) + Equipment bonus
  • RES = Spirit * (1 + 0.15 * (Lv - 1)) + Equipment bonus
  • HIT = Dodge / ( Dodge + Opponent dodge / 2 )
General attack:
  • Dark Knight:100% ATK
  • Mage:100% MGK
  • Dark Elf:50% ATK + 50% MGK
Others:
General attack = Oppenent ATK * random / (DEF + 100) * [random = 40~160]
Team lineup attribute bonuses: (per hero)
Dark heroes will get different attribute bonuses in different positions
  • Front : -3% total damage
  • Middle : +10 Power
  • Back +5 Power & +5 magic