Dark Hero
Name you own hero
Players can make hits for the Dark Heroes obtained by drawing from the treasure chest, and this name will become the name of his exploration in this Dark Continent. Whether it is an adventure or an arena, the Dark Hero will bring the player with his name to spread to the Dark Continent.
Professions
Dark heroes are divided into 3 professions:
Dark Knight
Mage
Dark Elf
The game will continue to introduce more different professions:
1. Soul Healer:
Recover HP
Not eligible for PVP battle
Professions restraint: Same as the Mage
2. Dark Defender:
A type of black knight
high defensive power but low offensive power
Professions restraint: restrained by Mage, restrains Dark Elf
3. Demon Lord:
Relatively comprehensive combat value
Proficient in magic and enchanted physical attacks
Professions restraint: none
Demon Lord's attributes can be adjusted by equipping different
4. Holy Witch:
A type of magician
Possesses powerful spell skills and terrifying magical attack power
Professions restraint: none
Professions restrainted:
Dark Knight -> Dark Elf -> Mage -> Dark Knight
Professions restraint will increase the damage value by 15% and reduce the opponent's attack value by 15%
rarity
Dark heros have 5 rarity:
Rare level will effect their maximum level.
Abyss hero(maximum level -Lv.15)
Ares hero(maximum level -Lv.15)
Altar hero(maximum level -Lv.12)
Zero hero(maximum level -Lv.12)
Warrior hero(maximum level -Lv.12)
Dark hero attributes :
attributes | Effect |
---|---|
Power | Physical attack |
Stamina | life |
Magic | Mana , magic attack, number of spell |
Shield | Resist physical damage |
Spirit | Resist magical damage |
Dodge | Higher the value, higher the chance of evading attacks and the higher the hit rate of normal attacks |
Combat value calculation :
HP = Stamina * 5 * (1 + 0.15 * (Lv - 1)) + Equipment bonus
ATK = Power * (1 + 0.15 * (Lv - 1)) + Equipment bonus
DEF = Shield * (1 + 0.15 * (Lv - 1)) + Equipment bonus
MGK = Magic * (1 + 0.15 * (Lv - 1)) + Equipment bonus
RES = Spirit * (1 + 0.15 * (Lv - 1)) + Equipment bonus
HIT = Dodge / ( Dodge + Opponent dodge / 2 )
General attack:
Dark Knight:100% ATK
Mage:100% MGK
Dark Elf:50% ATK + 50% MGK
Others:
General attack = Oppenent ATK * random / (DEF + 100) * [random = 40~160]
Team lineup attribute bonuses: (per hero)
Dark heroes will get different attribute bonuses in different positions
Front : -3% total damage
Middle : +10 Power
Back +5 Power & +5 magic
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